Wulfwald RPG
Wulfwald RPG
Wulfwald is an RPG set in the world of mythic Anglo-Saxon tales: play a Wolfshead, an outcast adventurer trying to regain a place in society, in a world filled with mythic monsters, dark and dangerous magic, even more dangerous rulers. Wulfwald comes in a boxed set of four booklets, plus a cloth map by Russ Nicholson depicting the Land of Wulfwald.
The Game
The player characters in Wulfwald are outsiders and outlaws. Known as Wolfsheads, they are outside the law’s protection. Anyone can harm or even kill them without fear of retribution, like if they killed a wolf. The life of a Wolfshead is a life of fear, mistrust, and privation. In this world being excluded from society is perilous: you might survive, but you will not thrive. Tired of being lone Wolfsheads, the characters work at the service of a Thegn, a noble warrior-lord Together, they form his Wolfpack, a dire weapon to be wielded, and wielded ruthlessly.
In return for this service the Wolfpack is protected by the name of their lord, and within his territory they are safe. They will also be given food and shelter, coin too. If they serve their lord well they can expect to be presented with gifts, their beauty and value bestowing honour and status on the recipients. As the Wolfpack accomplishes ever greater deeds, and serve more powerful lords, they may win back their place in society, shake off the dishonour of being an outlaw, and one day perhaps even become lords themselves.
The game mechanics are Old-School based, and Wulfwald follows a universalist approach, designed to be broadly compatible and played with B/X, OSE, and all other clones. And it's not a retroclone: you bring your own rules, you don't need yet another booklet explaining how to roll to hit, save, or find a secret door.
Wulfwald also has some important differences:
- Wulfwald is all new, unexplored content. No orcs, magic missiles, +1 swords, or clerics.
- The 12 Wolfsheads are all different classes: four warriors, four skirmishers, four wizards.
- Each class has a unique selection of abilities and magic powers, developed especially for Wulfwald. Instead of fireballs and magic missiles expect curses, necromancy, and blind rage.
- Player character progression over 3 levels, based on early game design by Dave Arneson. We will also include a 9 levels progression for B/X, OSE, and other clones. There will be also a second version of the characters booklet (PDF only) especially laid out with OSE details.
Contents
Wulfwald comes in a boxed set, because we absolutely love boxed sets, and you do too. Inside you will find four booklets:
- Wolfheads: character creation, character classes, equipment.
- Magic: the player characters spells and magic powers, and the magic items of Wulfwald.
- Campaign: guidelines for running Wulfwald campaigns, how to use and adapt the game material, and a short (mis)adventure, The Rose War of Wigwiella.
- Monsters: all the inhuman creatures, big and small, that populate the untamed recesses of the land of Wulfwald.
The boxed set will also contain an A3 cloth map (about 12x16 inches). The photo above shows the prototype map: the map we'll deliver will be hemmed with an overlock stitch to protect the edges and reduce wear.